offense.......................52.18192% sun...........................46.07304% weatherless...................39.46070% rain..........................26.72051% balance.......................22.04139% hyperoffense..................20.23493% multiweather..................16.40173% sunoffense.................... 6.77795% semistall..................... 3.45191% sand.......................... 3.37893% monotype...................... 2.59275% rainoffense................... 2.12466% stall......................... 2.08985% hail.......................... 0.95089% dragmag....................... 0.61540% trickroom..................... 0.44833% voltturn...................... 0.37928% sunstall...................... 0.34290% monoghost..................... 0.33392% sandoffense................... 0.27486% choice........................ 0.25476% tricksun...................... 0.25274% monobug....................... 0.24982% monopsychic................... 0.23590% monodragon.................... 0.22411% monosteel..................... 0.21737% monowater..................... 0.21322% mononormal.................... 0.19054% monofighting.................. 0.17358% sandstall..................... 0.16269% monorock...................... 0.14652% monoflying.................... 0.13833% monodark...................... 0.13743% rainstall..................... 0.13328% monofire...................... 0.11542% monofairy..................... 0.10790% trapper....................... 0.10745% hailoffense................... 0.10532% trickrain..................... 0.09982% monoground.................... 0.09342% monograss..................... 0.08825% monoelectric.................. 0.08129% monopoison.................... 0.08039% monoice....................... 0.07175% tailwind...................... 0.03526% gravity....................... 0.01718% fear.......................... 0.00909% hailstall..................... 0.00853% tricksand..................... 0.00629% swagplay...................... 0.00483% trickhail..................... 0.00460% allweather.................... 0.00067% Stalliness (mean: -0.360) -2.0|## |#### -1.5|######### |################# -1.0|############################ |############################## -0.5|############################## |############################ 0.0|######################## |################# +0.5|############ |######## +1.0|##### |### +1.5|### |# +2.0|# | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.45%