sun...........................54.65903% offense.......................50.73897% weatherless...................31.63913% rain..........................29.02119% balance.......................21.90878% hyperoffense..................21.12244% multiweather..................18.38843% sunoffense.................... 8.52061% semistall..................... 3.85301% sand.......................... 2.61077% stall......................... 2.37681% rainoffense................... 2.24909% monotype...................... 1.68933% hail.......................... 0.61563% dragmag....................... 0.61543% trickroom..................... 0.53680% sunstall...................... 0.47416% tricksun...................... 0.32871% voltturn...................... 0.31277% monoghost..................... 0.26462% sandstall..................... 0.19234% sandoffense................... 0.19108% choice........................ 0.18871% monopsychic................... 0.16038% rainstall..................... 0.15870% monodragon.................... 0.15787% monosteel..................... 0.15655% monobug....................... 0.13907% trickrain..................... 0.13640% monowater..................... 0.12383% mononormal.................... 0.11647% monofighting.................. 0.09655% monoflying.................... 0.09022% trapper....................... 0.08112% monodark...................... 0.07833% monoground.................... 0.07562% hailoffense................... 0.07150% monorock...................... 0.06730% monofire...................... 0.06491% monofairy..................... 0.06101% monopoison.................... 0.04923% monoelectric.................. 0.04566% monograss..................... 0.04349% monoice....................... 0.03729% tailwind...................... 0.03430% gravity....................... 0.02212% hailstall..................... 0.00892% tricksand..................... 0.00741% fear.......................... 0.00472% swagplay...................... 0.00432% trickhail..................... 0.00355% allweather.................... 0.00073% Stalliness (mean: -0.354) -2.0|## |#### -1.5|########## |################## -1.0|############################## |############################# -0.5|############################ |########################### 0.0|####################### |################ +0.5|############ |######## +1.0|##### |#### +1.5|### |# +2.0|# | +2.5|# | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.45%