weatherless...................90.91077% offense.......................44.52961% balance.......................35.57513% hyperoffense..................12.55806% voltturn...................... 8.93066% sand.......................... 7.33837% semistall..................... 4.78474% stall......................... 2.55246% trickroom..................... 1.22849% hail.......................... 0.91939% monotype...................... 0.86251% dragmag....................... 0.43931% rain.......................... 0.43746% sun........................... 0.42739% choice........................ 0.39400% sandstall..................... 0.22754% hailoffense................... 0.21898% monowater..................... 0.11142% monobug....................... 0.10874% monopoison.................... 0.09145% monorock...................... 0.08256% monodark...................... 0.08239% sunoffense.................... 0.07618% trickhail..................... 0.05689% rainoffense................... 0.05621% mononormal.................... 0.05319% monograss..................... 0.05051% tailwind...................... 0.04900% monoice....................... 0.04698% tricksand..................... 0.04581% monoghost..................... 0.04480% monofire...................... 0.04061% monodragon.................... 0.03675% multiweather.................. 0.03306% sandoffense................... 0.03239% monoflying.................... 0.03071% monofighting.................. 0.03004% monosteel..................... 0.02819% monoelectric.................. 0.02534% trapper....................... 0.01695% monoground.................... 0.01644% monopsychic................... 0.01577% hailstall..................... 0.01057% monofairy..................... 0.00906% gravity....................... 0.00554% sunstall...................... 0.00336% swagplay...................... 0.00252% tricksun...................... 0.00101% rainstall..................... 0.00084% trickrain..................... 0.00034% Stalliness (mean: -0.107) -2.0|## |### -1.5|####### |########## -1.0|############## |#################### -0.5|########################### |############################## 0.0|############################## |########################## +0.5|#################### |############# +1.0|######## |#### +1.5|### |# +2.0|# |# +2.5| | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.45%