weatherless...................90.67027% offense.......................43.45277% balance.......................35.71077% hyperoffense..................13.11180% voltturn......................10.12480% sand.......................... 7.78577% semistall..................... 4.77564% stall......................... 2.94902% trickroom..................... 1.37242% hail.......................... 0.90807% monotype...................... 0.57367% dragmag....................... 0.53014% choice........................ 0.35525% rain.......................... 0.34207% sun........................... 0.31562% hailoffense................... 0.25585% sandstall..................... 0.24289% monobug....................... 0.08209% monowater..................... 0.08186% sunoffense.................... 0.06778% monopoison.................... 0.06625% trickhail..................... 0.06567% monodark...................... 0.06245% monorock...................... 0.05139% rainoffense................... 0.05108% tricksand..................... 0.04693% tailwind...................... 0.04267% monofire...................... 0.03242% sandoffense................... 0.02841% monoice....................... 0.02814% mononormal.................... 0.02609% monoflying.................... 0.02293% monofighting.................. 0.02267% monodragon.................... 0.02209% multiweather.................. 0.02161% monograss..................... 0.02030% monoghost..................... 0.01938% monosteel..................... 0.01774% hailstall..................... 0.01529% trapper....................... 0.01441% monoelectric.................. 0.01318% monoground.................... 0.01003% monopsychic................... 0.00953% gravity....................... 0.00430% monofairy..................... 0.00407% sunstall...................... 0.00170% swagplay...................... 0.00068% tricksun...................... 0.00050% rainstall..................... 0.00043% trickrain..................... 0.00014% Stalliness (mean: -0.100) -2.0|## |### -1.5|######## |########## -1.0|############# |#################### -0.5|########################## |############################## 0.0|############################## |########################## +0.5|#################### |############## +1.0|######## |#### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.45%