weatherless...................87.15135% balance.......................34.75256% offense.......................34.00537% hyperoffense..................14.82927% sand..........................11.97761% voltturn...................... 9.27348% stall......................... 8.99400% semistall..................... 7.41879% dragmag....................... 1.34420% trickroom..................... 1.16025% hail.......................... 0.62677% sandstall..................... 0.24582% monotype...................... 0.21130% sun........................... 0.17388% hailoffense................... 0.12930% trickhail..................... 0.11662% monowater..................... 0.09935% rain.......................... 0.09719% trapper....................... 0.08068% choice........................ 0.07957% monofire...................... 0.05396% sandoffense................... 0.04131% monoflying.................... 0.03947% hailstall..................... 0.02767% multiweather.................. 0.02680% sunoffense.................... 0.02331% rainoffense................... 0.01353% tailwind...................... 0.01041% monodark...................... 0.00922% tricksand..................... 0.00881% monopoison.................... 0.00320% monoice....................... 0.00220% monodragon.................... 0.00152% monobug....................... 0.00089% monorock...................... 0.00046% monopsychic................... 0.00029% monofighting.................. 0.00020% monosteel..................... 0.00020% monofairy..................... 0.00019% monoghost..................... 0.00016% gravity....................... 0.00016% monoground.................... 0.00010% mononormal.................... 0.00004% monograss..................... 0.00002% monoelectric.................. 0.00001% swagplay...................... 0.00000% sunstall...................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.115) -2.0|## |#### -1.5|############### |########## -1.0|########## |############# -0.5|######################### |########################### 0.0|############################# |############################## +0.5|##################### |############# +1.0|############### |####### +1.5|### |#### +2.0|### |# +2.5|## |## +3.0|###### |### more negative = more offensive, more positive = more stall one # = 0.41%