weatherless...................62.90246% balance.......................59.96686% offense.......................34.61174% sun...........................14.86742% sand..........................11.43466% rain.......................... 7.88352% semistall..................... 3.95360% hail.......................... 3.74053% trickroom..................... 3.05398% tailwind...................... 2.65152% voltturn...................... 2.50947% dragmag....................... 1.96496% tricksun...................... 1.51515% hyperoffense.................. 1.23106% multiweather.................. 0.75758% monotype...................... 0.28409% stall......................... 0.23674% trickrain..................... 0.21307% tricksand..................... 0.18939% sandoffense................... 0.11837% monowater..................... 0.09470% rainoffense................... 0.09470% trickhail..................... 0.09470% batonpass..................... 0.04735% monoghost..................... 0.04735% sunoffense.................... 0.04735% hailoffense................... 0.04735% monofire...................... 0.04735% gravity....................... 0.02367% monobug....................... 0.02367% allweather.................... 0.02367% monodark...................... 0.02367% monoflying.................... 0.02367% hailstall..................... 0.02367% mononormal.................... 0.02367% Stalliness (mean: 0.170) |# -1.0|### |#### -0.5|########## |#################### 0.0|############################## |############################ +0.5|######################## |############ +1.0|######## |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.70%