balance.......................63.76255% sun...........................45.24698% offense.......................35.79665% rain..........................30.22369% weatherless...................25.46144% tailwind...................... 6.13860% voltturn...................... 3.12118% trickroom..................... 2.49959% tricksun...................... 1.55942% gravity....................... 1.11172% multiweather.................. 0.96178% trickrain..................... 0.40842% semistall..................... 0.34068% dragmag....................... 0.14780% hyperoffense.................. 0.09550% rainoffense................... 0.05954% sunoffense.................... 0.01726% sand.......................... 0.01725% hail.......................... 0.01254% monotype...................... 0.00644% stall......................... 0.00461% rainstall..................... 0.00382% monoflying.................... 0.00230% trickhail..................... 0.00157% monopsychic................... 0.00107% sandoffense................... 0.00084% monoice....................... 0.00068% monoghost..................... 0.00060% monoelectric.................. 0.00058% sunstall...................... 0.00052% monoground.................... 0.00042% monowater..................... 0.00029% monodragon.................... 0.00024% monofairy..................... 0.00018% hailoffense................... 0.00018% tricksand..................... 0.00008% mononormal.................... 0.00003% monopoison.................... 0.00002% monodark...................... 0.00002% sandstall..................... 0.00002% monosteel..................... 0.00000% monobug....................... 0.00000% batonpass..................... 0.00000% trapper....................... 0.00000% monograss..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.083) -1.2| | -0.8|# |######## -0.4|####### |################ 0.0|############################# |############################## +0.4|################### |############ +0.8|## | | | more negative = more offensive, more positive = more stall one # = 0.80%