weatherless...................87.85105% offense.......................44.30074% balance.......................27.78906% hyperoffense..................13.76205% semistall..................... 8.44193% voltturn...................... 6.93253% hail.......................... 6.59863% stall......................... 5.70621% sand.......................... 2.28053% rain.......................... 1.92719% trickroom..................... 1.59129% monotype...................... 1.42080% sun........................... 1.35807% hailoffense................... 0.82501% sunoffense.................... 0.60914% monowater..................... 0.51971% sandstall..................... 0.49903% rainoffense................... 0.33244% mononormal.................... 0.32845% hailstall..................... 0.32591% monoelectric.................. 0.25115% tailwind...................... 0.22497% choice........................ 0.21070% monobug....................... 0.13531% monoice....................... 0.10945% monoflying.................... 0.05655% trapper....................... 0.04270% dragmag....................... 0.04150% trickhail..................... 0.02288% multiweather.................. 0.01547% monofairy..................... 0.00983% gravity....................... 0.00850% monoghost..................... 0.00455% monograss..................... 0.00287% monopsychic................... 0.00114% monorock...................... 0.00073% monofire...................... 0.00054% monopoison.................... 0.00051% monodark...................... 0.00026% monosteel..................... 0.00005% sandoffense................... 0.00001% monofighting.................. 0.00000% tricksun...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.013) -2.0|##### |##### -1.5|#### |######### -1.0|########### |################ -0.5|############################## |######################### 0.0|########################### |################# +0.5|############### |############ +1.0|############# |###### +1.5|#### |## +2.0|## |# +2.5| |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.48%