weatherless...................86.83778% offense.......................35.68232% balance.......................26.08364% hyperoffense..................16.45691% semistall.....................12.50774% stall......................... 9.26938% hail.......................... 8.19734% voltturn...................... 3.59733% hailoffense................... 2.31918% rain.......................... 2.17596% monotype...................... 2.07530% sand.......................... 1.67822% monowater..................... 1.63741% trickroom..................... 1.43354% sun........................... 1.12361% tailwind...................... 0.74625% sunoffense.................... 0.60856% sandstall..................... 0.47036% rainoffense................... 0.25294% monoice....................... 0.17671% monoelectric.................. 0.13562% hailstall..................... 0.11639% mononormal.................... 0.09058% choice........................ 0.08275% trapper....................... 0.08117% monobug....................... 0.03341% dragmag....................... 0.01931% multiweather.................. 0.01291% gravity....................... 0.00205% trickhail..................... 0.00083% monoflying.................... 0.00081% monoghost..................... 0.00030% monofairy..................... 0.00027% monograss..................... 0.00008% monopoison.................... 0.00005% monofire...................... 0.00004% monorock...................... 0.00002% monosteel..................... 0.00000% monodark...................... 0.00000% monopsychic................... 0.00000% sandoffense................... 0.00000% monodragon.................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% Stalliness (mean: 0.131) -2.0|# |############# -1.5|######### |############ -1.0|########### |############### -0.5|############################## |################## 0.0|########################### |############### +0.5|################## |############## +1.0|################ |############# +1.5|###### |# +2.0|###### |#### +2.5|# |# +3.0|## |## more negative = more offensive, more positive = more stall one # = 0.42%