sand..........................72.49042% balance.......................33.86016% offense.......................30.21868% weatherless...................26.95398% semistall.....................20.41055% hyperoffense.................. 7.80987% stall......................... 7.70074% sandstall..................... 4.95288% batonpass..................... 3.92216% sandoffense................... 3.30728% dragmag....................... 3.19759% rain.......................... 0.40498% sun........................... 0.15064% choice........................ 0.10621% monotype...................... 0.05145% voltturn...................... 0.04440% monofighting.................. 0.03894% rainoffense................... 0.02235% monowater..................... 0.00673% sunoffense.................... 0.00638% monofire...................... 0.00452% monopoison.................... 0.00059% monoflying.................... 0.00027% monoice....................... 0.00018% mononormal.................... 0.00015% monobug....................... 0.00004% trapper....................... 0.00004% monoelectric.................. 0.00003% multiweather.................. 0.00002% monopsychic................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% monoground.................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% hail.......................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% Stalliness (mean: 0.339) |# -1.5|# |############ -1.0|############## |################### -0.5|################### |################ 0.0|####################### |#################### +0.5|################## |############################## +1.0|############# |################# +1.5|############################ |############ +2.0|## |## +2.5| more negative = more offensive, more positive = more stall one # = 0.40%