weatherless...................53.81407% offense.......................45.65753% sand..........................42.05252% hyperoffense..................29.55333% balance.......................18.54228% sandoffense...................12.03086% semistall..................... 3.57757% rain.......................... 2.95239% stall......................... 2.66930% dragmag....................... 2.48179% voltturn...................... 2.19589% trickroom..................... 1.85762% sandstall..................... 1.80119% hail.......................... 1.56113% choice........................ 1.40608% rainoffense................... 1.06126% multiweather.................. 0.69237% monotype...................... 0.47746% sun........................... 0.31227% tricksand..................... 0.23049% monowater..................... 0.21940% hailstall..................... 0.09684% monorock...................... 0.07792% sunoffense.................... 0.06738% monosteel..................... 0.05654% hailoffense................... 0.05042% monofighting.................. 0.03091% monoflying.................... 0.01950% trickhail..................... 0.01575% monopsychic................... 0.01450% monopoison.................... 0.01229% trapper....................... 0.01061% gravity....................... 0.00959% monobug....................... 0.00912% mononormal.................... 0.00842% monoelectric.................. 0.00809% monoice....................... 0.00670% monoground.................... 0.00636% monograss..................... 0.00604% monoghost..................... 0.00498% monofire...................... 0.00348% monodark...................... 0.00260% tailwind...................... 0.00226% monofairy..................... 0.00203% monodragon.................... 0.00148% trickrain..................... 0.00050% sunstall...................... 0.00000% Stalliness (mean: -0.461) |####### -1.5|############# |####################### -1.0|############################## |########################### -0.5|####################### |#################### 0.0|############# |############ +0.5|######### |######## +1.0|#### |### +1.5|### |## +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.50%