sand..........................54.65153% offense.......................44.22110% weatherless...................40.03399% hyperoffense..................30.88318% balance.......................16.23917% sandoffense...................15.96769% semistall..................... 4.40390% rain.......................... 4.30879% stall......................... 4.25265% sandstall..................... 3.18067% dragmag....................... 2.92239% voltturn...................... 1.90217% hail.......................... 1.78785% choice........................ 1.70406% multiweather.................. 1.19349% rainoffense................... 0.90560% trickroom..................... 0.58533% monotype...................... 0.49793% sun........................... 0.41133% monowater..................... 0.40628% tricksand..................... 0.11439% hailstall..................... 0.09618% monorock...................... 0.05112% trickhail..................... 0.04691% monofighting.................. 0.02558% sunoffense.................... 0.01537% gravity....................... 0.00888% hailoffense................... 0.00752% monopoison.................... 0.00526% monoice....................... 0.00324% mononormal.................... 0.00259% monopsychic................... 0.00159% monosteel..................... 0.00131% trapper....................... 0.00061% monoflying.................... 0.00051% monoground.................... 0.00023% monograss..................... 0.00022% tailwind...................... 0.00008% monoelectric.................. 0.00004% monodark...................... 0.00001% monobug....................... 0.00000% monoghost..................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.435) |####### -1.5|############# |####################### -1.0|############################## |########################## -0.5|##################### |################### 0.0|######### |########## +0.5|####### |######## +1.0|#### |#### +1.5|#### |#### +2.0|## |# more negative = more offensive, more positive = more stall one # = 0.52%