weatherless...................75.27315% balance.......................39.98352% offense.......................38.67118% sand..........................15.96472% hyperoffense.................. 9.44882% semistall..................... 8.15785% sun........................... 7.68480% stall......................... 3.73863% voltturn...................... 3.73253% rain.......................... 2.91766% multiweather.................. 2.37441% monotype...................... 1.01325% dragmag....................... 0.92779% sunoffense.................... 0.90643% trickroom..................... 0.75993% hail.......................... 0.71110% sandoffense................... 0.64701% choice........................ 0.62870% sandstall..................... 0.38149% mononormal.................... 0.17396% rainstall..................... 0.12818% monofire...................... 0.12818% rainoffense................... 0.11292% monoflying.................... 0.09461% monosteel..................... 0.08240% monowater..................... 0.07630% monobug....................... 0.07630% monopoison.................... 0.07325% monodark...................... 0.06104% monopsychic................... 0.05799% allweather.................... 0.05799% monofighting.................. 0.05493% monorock...................... 0.05493% sunstall...................... 0.05188% monoghost..................... 0.05188% monograss..................... 0.04578% monodragon.................... 0.03662% tailwind...................... 0.03052% tricksun...................... 0.03052% monoelectric.................. 0.03052% hailoffense................... 0.02442% trickhail..................... 0.02136% monoice....................... 0.02136% trickrain..................... 0.01526% tricksand..................... 0.00916% hailstall..................... 0.00916% monofairy..................... 0.00916% gravity....................... 0.00610% Stalliness (mean: 0.056) -2.0|# |### -1.5|###### |####### -1.0|########### |############### -0.5|####################### |########################### 0.0|############################## |########################### +0.5|###################### |################## +1.0|############# |######### +1.5|#### |## +2.0|### |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%