weatherless...................75.59472% balance.......................49.43577% offense.......................26.71066% sand..........................18.11895% hyperoffense.................. 9.95991% semistall..................... 9.55254% sun........................... 6.00884% voltturn...................... 5.00144% stall......................... 4.34112% rain.......................... 3.08866% multiweather.................. 2.83543% sunoffense.................... 2.04000% dragmag....................... 1.79526% choice........................ 1.64491% sandstall..................... 0.48394% trickroom..................... 0.14633% sandoffense................... 0.13732% monotype...................... 0.11475% hail.......................... 0.04879% mononormal.................... 0.03811% monosteel..................... 0.03634% rainstall..................... 0.03027% rainoffense................... 0.02973% sunstall...................... 0.02418% monoflying.................... 0.01668% monoghost..................... 0.00953% allweather.................... 0.00800% monofire...................... 0.00662% trickrain..................... 0.00608% monowater..................... 0.00364% trickhail..................... 0.00328% monopsychic................... 0.00163% monobug....................... 0.00118% monofighting.................. 0.00077% hailoffense................... 0.00060% tricksand..................... 0.00057% tricksun...................... 0.00040% monopoison.................... 0.00019% monorock...................... 0.00003% monodark...................... 0.00002% tailwind...................... 0.00001% hailstall..................... 0.00001% monodragon.................... 0.00000% monoice....................... 0.00000% monograss..................... 0.00000% gravity....................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.183) -2.0|# |# -1.5|######## |##### -1.0|###### |######### -0.5|############ |################### 0.0|####################### |############################## +0.5|############################ |################### +1.0|############### |######### +1.5|### |### +2.0|### |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.51%