weatherless...................73.14461% offense.......................44.58390% balance.......................31.39154% hyperoffense..................15.49795% sun...........................13.77899% rain..........................10.75716% voltturn...................... 9.33834% semistall..................... 4.27012% stall......................... 4.25648% monotype...................... 3.21965% hail.......................... 2.48295% rainoffense................... 1.98499% sand.......................... 1.88267% multiweather.................. 1.86221% sunoffense.................... 1.63711% trickroom..................... 0.98226% monowater..................... 0.59345% choice........................ 0.35471% monoghost..................... 0.32742% monoice....................... 0.32742% monoflying.................... 0.32742% mononormal.................... 0.31378% dragmag....................... 0.28649% rainstall..................... 0.25921% monofire...................... 0.25921% monofairy..................... 0.22510% sunstall...................... 0.18417% sandoffense................... 0.17735% monosteel..................... 0.15689% monobug....................... 0.13643% monograss..................... 0.12278% monopsychic................... 0.12278% monopoison.................... 0.11596% monoelectric.................. 0.11596% hailoffense................... 0.10914% monodark...................... 0.09550% monorock...................... 0.08186% monodragon.................... 0.07503% gravity....................... 0.06821% tailwind...................... 0.05457% monofighting.................. 0.05457% monoground.................... 0.04775% trapper....................... 0.02046% sandstall..................... 0.01364% trickrain..................... 0.01364% trickhail..................... 0.01364% tricksun...................... 0.00682% allweather.................... 0.00682% Stalliness (mean: -0.155) -2.0|##### |#### -1.5|####### |############### -1.0|##################### |########################## -0.5|########################### |############################## 0.0|############################# |######################### +0.5|##################### |############# +1.0|######### |##### +1.5|#### |#### +2.0|## |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.40%