weatherless...................65.50274% offense.......................44.00696% rain..........................23.76085% voltturn......................22.86683% balance.......................21.86007% stall.........................15.81703% hyperoffense..................10.84703% sun........................... 9.72866% semistall..................... 7.46891% rainstall..................... 1.61882% hail.......................... 1.00877% trickroom..................... 0.80519% sand.......................... 0.54460% multiweather.................. 0.51410% sunstall...................... 0.50751% sunoffense.................... 0.44240% rainoffense................... 0.40931% choice........................ 0.38689% monotype...................... 0.24531% sandoffense................... 0.20092% sandstall..................... 0.13388% monowater..................... 0.11671% dragmag....................... 0.06255% monoghost..................... 0.02658% monoelectric.................. 0.02274% monoflying.................... 0.02210% monofire...................... 0.01776% monodragon.................... 0.01723% hailoffense................... 0.01340% allweather.................... 0.00666% monofairy..................... 0.00646% monosteel..................... 0.00592% monoice....................... 0.00576% gravity....................... 0.00185% monobug....................... 0.00168% monopoison.................... 0.00084% monopsychic................... 0.00073% monograss..................... 0.00040% mononormal.................... 0.00033% monorock...................... 0.00027% monofighting.................. 0.00001% monodark...................... 0.00000% tailwind...................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.172) -2.0|#### |# -1.5|###### |## -1.0|##### |########### -0.5|############################## |############ 0.0|####### |######### +0.5|######## |### +1.0|############ |## +1.5|###### |######### +2.0|### |### +2.5|# |## +3.0| |# more negative = more offensive, more positive = more stall one # = 0.73%