weatherless...................63.22706% balance.......................51.02327% offense.......................42.15317% sand..........................11.79449% rain..........................10.37268% sun........................... 9.53253% hail.......................... 7.18440% tailwind...................... 4.86321% trickroom..................... 3.58682% semistall..................... 3.32831% hyperoffense.................. 2.86514% multiweather.................. 1.99806% voltturn...................... 1.77187% monotype...................... 1.41642% dragmag....................... 0.63550% stall......................... 0.63012% trickrain..................... 0.52240% trickhail..................... 0.44701% rainoffense................... 0.38238% monoice....................... 0.23697% tricksun...................... 0.23158% monowater..................... 0.22081% sunoffense.................... 0.20465% monoelectric.................. 0.17773% sunstall...................... 0.13464% mononormal.................... 0.11848% gravity....................... 0.11310% batonpass..................... 0.10771% monofire...................... 0.10233% monopsychic................... 0.09694% sandoffense................... 0.09156% monopoison.................... 0.07540% monofairy..................... 0.06463% monoground.................... 0.06463% hailoffense................... 0.05924% monodark...................... 0.05386% tricksand..................... 0.05386% monorock...................... 0.04847% monofighting.................. 0.04308% monograss..................... 0.03770% monobug....................... 0.03231% monosteel..................... 0.03231% trapper....................... 0.03231% rainstall..................... 0.03231% sandstall..................... 0.02154% allweather.................... 0.01616% monoghost..................... 0.01077% swagplay...................... 0.00539% Stalliness (mean: 0.037) -1.5|# |## -1.0|##### |########### -0.5|################ |######################### 0.0|############################## |############################# +0.5|######################## |########## +1.0|#### |## +1.5|## |# more negative = more offensive, more positive = more stall one # = 0.62%