weatherless...................64.47658% offense.......................50.56043% sand..........................24.93533% balance.......................22.63380% hyperoffense..................20.30956% sun........................... 9.23238% multiweather.................. 4.23855% rain.......................... 4.21469% semistall..................... 3.45455% stall......................... 3.04167% voltturn...................... 2.67953% hail.......................... 1.57898% sandoffense................... 1.50915% monotype...................... 1.29937% sunoffense.................... 1.20527% sandstall..................... 0.66617% rainoffense................... 0.55407% dragmag....................... 0.47103% hailoffense................... 0.35356% monobug....................... 0.31188% monosteel..................... 0.31162% batonpass..................... 0.29911% trickroom..................... 0.22795% monowater..................... 0.18708% monoghost..................... 0.12518% tricksun...................... 0.09160% mononormal.................... 0.07831% monofighting.................. 0.04340% tailwind...................... 0.03717% monofire...................... 0.03244% monopoison.................... 0.03037% monodark...................... 0.02708% monodragon.................... 0.02565% monoice....................... 0.02476% monorock...................... 0.02129% tricksand..................... 0.02112% sunstall...................... 0.01980% monograss..................... 0.01947% monofairy..................... 0.01818% monoflying.................... 0.01674% gravity....................... 0.01657% trickhail..................... 0.01625% allweather.................... 0.01432% rainstall..................... 0.01083% monopsychic................... 0.01075% monoelectric.................. 0.01047% monoground.................... 0.00808% trapper....................... 0.00513% Stalliness (mean: -0.329) -2.0|# |#### -1.5|######### |################# -1.0|####################### |########################## -0.5|############################## |######################### 0.0|#################### |############### +0.5|############ |######### +1.0|#### |## +1.5|## |## +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.48%