weatherless...................64.08961% offense.......................47.26406% sand..........................29.30633% balance.......................26.03418% hyperoffense..................18.77250% sun........................... 8.26668% semistall..................... 4.82495% multiweather.................. 3.92846% stall......................... 3.10431% sandoffense................... 2.00031% rain.......................... 1.69654% voltturn...................... 1.27809% sunoffense.................... 0.85898% sandstall..................... 0.61352% hail.......................... 0.57579% dragmag....................... 0.53164% batonpass..................... 0.30969% rainoffense................... 0.26259% monotype...................... 0.24661% hailoffense................... 0.22823% trickroom..................... 0.09123% monosteel..................... 0.08172% monoghost..................... 0.05707% tricksand..................... 0.04179% tricksun...................... 0.03741% mononormal.................... 0.03315% monowater..................... 0.02776% monobug....................... 0.00991% monoflying.................... 0.00961% monofighting.................. 0.00715% monopoison.................... 0.00427% monograss..................... 0.00426% gravity....................... 0.00418% tailwind...................... 0.00410% monofairy..................... 0.00259% trickhail..................... 0.00240% monoelectric.................. 0.00239% monodark...................... 0.00237% monodragon.................... 0.00174% monorock...................... 0.00140% monofire...................... 0.00078% allweather.................... 0.00067% monoice....................... 0.00029% monoground.................... 0.00016% sunstall...................... 0.00010% trapper....................... 0.00007% monopsychic................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.243) -2.0|# |### -1.5|######## |############### -1.0|################### |###################### -0.5|############################## |####################### 0.0|################### |############### +0.5|############### |########## +1.0|#### |#### +1.5|#### |## +2.0|## |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%