weatherless...................62.05866% offense.......................43.63810% balance.......................33.10457% sand..........................32.78376% hyperoffense..................13.62223% sun........................... 7.46141% semistall..................... 5.75466% multiweather.................. 3.90029% stall......................... 3.88044% sandoffense................... 1.37637% voltturn...................... 1.09683% sunoffense.................... 0.94718% hail.......................... 0.80000% rain.......................... 0.79647% sandstall..................... 0.54511% batonpass..................... 0.50210% dragmag....................... 0.38038% hailoffense................... 0.30887% monotype...................... 0.15031% rainoffense................... 0.07598% monoghost..................... 0.04703% trickroom..................... 0.04510% mononormal.................... 0.04178% monosteel..................... 0.02236% monoflying.................... 0.01412% tricksand..................... 0.00750% tricksun...................... 0.00735% trickhail..................... 0.00610% monograss..................... 0.00590% monofighting.................. 0.00489% monopoison.................... 0.00400% monoelectric.................. 0.00329% monodragon.................... 0.00261% monowater..................... 0.00154% monobug....................... 0.00151% gravity....................... 0.00129% monodark...................... 0.00057% monorock...................... 0.00027% monofairy..................... 0.00018% monofire...................... 0.00013% monoice....................... 0.00011% tailwind...................... 0.00009% trapper....................... 0.00004% monoground.................... 0.00003% allweather.................... 0.00000% monopsychic................... 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.114) -2.0| |### -1.5|##### |############ -1.0|################### |####################### -0.5|############################## |##################### 0.0|######################## |###################### +0.5|#################### |############# +1.0|##### |##### +1.5|##### |## +2.0|#### |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.46%