weatherless...................72.95192% balance.......................41.19317% offense.......................32.89810% sun...........................19.66075% semistall.....................15.36591% voltturn......................14.41185% sand.......................... 8.68689% hyperoffense.................. 6.65959% monotype...................... 5.88878% monofighting.................. 5.13201% multiweather.................. 4.12400% stall......................... 3.88324% rain.......................... 2.60808% trickroom..................... 0.89936% monoghost..................... 0.31372% monobug....................... 0.30270% sunoffense.................... 0.24075% hail.......................... 0.21636% sandoffense................... 0.20206% sandstall..................... 0.14522% tricksun...................... 0.10544% monosteel..................... 0.07857% monograss..................... 0.05245% tailwind...................... 0.03016% hailoffense................... 0.01201% monoflying.................... 0.00349% monofire...................... 0.00264% monopoison.................... 0.00212% monofairy..................... 0.00034% monodark...................... 0.00027% monoground.................... 0.00025% monoice....................... 0.00011% monodragon.................... 0.00010% mononormal.................... 0.00005% choice........................ 0.00003% monoelectric.................. 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% dragmag....................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.240) -1.5|## |### -1.0|############# |######## -0.5|########### |###################### 0.0|###################### |############################## +0.5|################# |############# +1.0|################### |##### +1.5|######## |# +2.0|# |# +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.56%