offense.......................57.30406% sun...........................42.60252% rain..........................39.81718% weatherless...................33.37554% balance.......................32.21275% multiweather..................18.94429% hyperoffense.................. 7.74466% trickroom..................... 6.29100% tailwind...................... 3.72601% tricksun...................... 2.92023% trickrain..................... 2.73189% monotype...................... 2.30336% semistall..................... 2.30191% sunoffense.................... 1.92932% hail.......................... 1.80684% sand.......................... 1.67435% rainoffense................... 0.87820% choice........................ 0.86924% monofairy..................... 0.66287% gravity....................... 0.57897% dragmag....................... 0.50149% voltturn...................... 0.46825% stall......................... 0.43663% monowater..................... 0.33548% monoflying.................... 0.21074% monodragon.................... 0.18085% batonpass..................... 0.18068% monosteel..................... 0.12312% mononormal.................... 0.10087% monoice....................... 0.09627% monodark...................... 0.09525% monoelectric.................. 0.09167% hailoffense................... 0.08925% monobug....................... 0.08592% monoghost..................... 0.08425% monopsychic................... 0.07280% sandoffense................... 0.06709% tricksand..................... 0.05337% rainstall..................... 0.05231% trapper....................... 0.04911% sunstall...................... 0.04833% monograss..................... 0.04472% monofighting.................. 0.03302% monopoison.................... 0.03087% trickhail..................... 0.02971% monoground.................... 0.02334% monorock...................... 0.02290% monofire...................... 0.02016% sandstall..................... 0.00449% allweather.................... 0.00078% Stalliness (mean: -0.199) |# -1.5|### |###### -1.0|########### |####################### -0.5|############################ |############################## 0.0|############################# |#################### +0.5|############## |######### +1.0|#### |## +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.55%