weatherless...................77.68097% offense.......................49.08161% balance.......................36.29672% trickroom.....................19.52865% sun...........................11.38299% hyperoffense.................. 9.48887% monotype...................... 5.45454% hail.......................... 5.08985% sand.......................... 4.52490% semistall..................... 4.39688% tricksun...................... 3.90609% tailwind...................... 1.77353% rain.......................... 1.76123% trickhail..................... 1.72399% mononormal.................... 1.53150% monobug....................... 1.50743% voltturn...................... 1.42216% sunoffense.................... 1.25788% monoice....................... 1.08350% choice........................ 0.84984% stall......................... 0.73592% monorock...................... 0.65077% sandoffense................... 0.56177% multiweather.................. 0.42550% trickrain..................... 0.35118% tricksand..................... 0.26010% monofairy..................... 0.21963% monowater..................... 0.14767% monopsychic................... 0.12962% gravity....................... 0.09421% sandstall..................... 0.09393% sunstall...................... 0.06469% monopoison.................... 0.06203% monofire...................... 0.05807% hailoffense................... 0.03321% monoelectric.................. 0.02390% monoghost..................... 0.02060% hailstall..................... 0.01500% dragmag....................... 0.01389% batonpass..................... 0.01119% monograss..................... 0.00791% monodragon.................... 0.00565% monodark...................... 0.00525% trapper....................... 0.00180% rainoffense................... 0.00080% monosteel..................... 0.00070% monoground.................... 0.00019% monoflying.................... 0.00012% monofighting.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.144) -2.0|## |## -1.5|## |######### -1.0|############# |################# -0.5|############################## |######################### 0.0|############################ |####################### +0.5|################### |######### +1.0|###### |#### +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.53%