weatherless...................90.46015% offense.......................53.82421% hyperoffense..................32.22949% balance.......................13.78659% hail.......................... 7.92818% voltturn...................... 5.39234% hailoffense................... 5.30384% sun........................... 0.75144% sand.......................... 0.70556% trickroom..................... 0.68794% monotype...................... 0.32902% sunoffense.................... 0.29133% rain.......................... 0.16145% choice........................ 0.15705% semistall..................... 0.14325% sandoffense................... 0.12905% rainoffense................... 0.07632% monoice....................... 0.06791% monoflying.................... 0.06015% monowater..................... 0.05853% tailwind...................... 0.05846% trapper....................... 0.02767% dragmag....................... 0.02285% monodark...................... 0.02228% monoghost..................... 0.01793% mononormal.................... 0.01761% monorock...................... 0.01751% stall......................... 0.01646% monofire...................... 0.01517% monofighting.................. 0.01437% monopoison.................... 0.01147% monograss..................... 0.00885% multiweather.................. 0.00679% monodragon.................... 0.00644% monosteel..................... 0.00489% hailstall..................... 0.00487% monoground.................... 0.00306% monopsychic................... 0.00223% monobug....................... 0.00163% trickrain..................... 0.00152% monoelectric.................. 0.00057% tricksand..................... 0.00024% tricksun...................... 0.00016% monofairy..................... 0.00005% sandstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.685) -2.5| |# -2.0|### |######### -1.5|################## |################### -1.0|########################## |######################## -0.5|############################## |######################## 0.0|######################## |########## +0.5|##### |## +1.0| | more negative = more offensive, more positive = more stall one # = 0.51%