weatherless...................65.17339% offense.......................52.68321% balance.......................30.52566% sun...........................24.81616% hyperoffense..................10.91595% rain.......................... 8.74247% sand.......................... 5.80244% multiweather.................. 5.18604% semistall..................... 3.74230% stall......................... 2.13288% monotype...................... 2.04909% sunoffense.................... 1.24517% voltturn...................... 0.98299% hail.......................... 0.90027% trickroom..................... 0.78922% rainoffense................... 0.41966% monofire...................... 0.38238% sandoffense................... 0.34358% monowater..................... 0.30788% sandstall..................... 0.25239% monopsychic................... 0.24429% sunstall...................... 0.23109% dragmag....................... 0.19392% monobug....................... 0.19351% monoflying.................... 0.14058% monodragon.................... 0.12476% monograss..................... 0.12270% monoground.................... 0.09382% mononormal.................... 0.08849% monosteel..................... 0.08747% monofighting.................. 0.06154% hailoffense................... 0.06036% monorock...................... 0.05493% tricksand..................... 0.05447% monopoison.................... 0.04995% monoelectric.................. 0.04522% monofairy..................... 0.04245% monoghost..................... 0.04230% monoice....................... 0.03935% choice........................ 0.03898% trickrain..................... 0.03650% monodark...................... 0.03520% rainstall..................... 0.02620% tricksun...................... 0.02384% tailwind...................... 0.00391% Stalliness (mean: -0.174) -2.0| |# -1.5|#### |########## -1.0|################ |########################## -0.5|############################## |############################ 0.0|########################### |################# +0.5|############### |############ +1.0|###### |### +1.5|## |## +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.49%