weatherless...................62.04257% offense.......................47.88783% balance.......................35.42156% sun...........................29.99529% hyperoffense.................. 8.60474% rain.......................... 6.08360% semistall..................... 4.82204% sand.......................... 4.21990% stall......................... 3.26383% multiweather.................. 2.65554% sunoffense.................... 1.54344% voltturn...................... 1.41086% monotype...................... 1.25384% trickroom..................... 1.11611% sunstall...................... 0.51887% hail.......................... 0.37857% sandstall..................... 0.36636% monobug....................... 0.28907% sandoffense................... 0.24093% rainoffense................... 0.23314% monoflying.................... 0.15020% monopsychic................... 0.13564% monowater..................... 0.12758% monofire...................... 0.10209% monoground.................... 0.09496% dragmag....................... 0.09434% monofighting.................. 0.07741% monodragon.................... 0.07090% rainstall..................... 0.05835% trickrain..................... 0.05822% hailoffense................... 0.05010% mononormal.................... 0.04184% monograss..................... 0.03996% monoice....................... 0.03110% tricksand..................... 0.02881% monosteel..................... 0.02730% monopoison.................... 0.02591% monoghost..................... 0.02270% monorock...................... 0.01713% choice........................ 0.01149% monofairy..................... 0.00722% monoelectric.................. 0.00039% tailwind...................... 0.00021% monodark...................... 0.00020% tricksun...................... 0.00000% Stalliness (mean: -0.053) -2.0| |# -1.5|### |######## -1.0|############## |####################### -0.5|############################## |########################### 0.0|############################## |################### +0.5|#################### |############### +1.0|######## |#### +1.5|## |### +2.0|## |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.48%