weatherless...................52.60417% offense.......................41.84171% sun...........................40.32518% balance.......................39.70293% semistall..................... 7.17161% stall......................... 5.99126% rain.......................... 5.29365% hyperoffense.................. 5.29249% sand.......................... 3.63054% sunoffense.................... 1.92775% multiweather.................. 1.91902% voltturn...................... 1.62256% sunstall...................... 1.18644% trickroom..................... 0.97509% sandstall..................... 0.95070% monotype...................... 0.47117% monobug....................... 0.13819% rainstall..................... 0.11284% monoflying.................... 0.10176% hail.......................... 0.09306% rainoffense................... 0.08421% monoground.................... 0.08010% monowater..................... 0.07785% dragmag....................... 0.06660% trickrain..................... 0.04285% sandoffense................... 0.03756% hailoffense................... 0.01679% mononormal.................... 0.01453% monoice....................... 0.01083% monosteel..................... 0.01067% tricksand..................... 0.00966% monofire...................... 0.00927% monopsychic................... 0.00829% monopoison.................... 0.00743% monoghost..................... 0.00511% monodragon.................... 0.00286% monorock...................... 0.00224% monograss..................... 0.00163% monofairy..................... 0.00081% choice........................ 0.00071% monofighting.................. 0.00041% monodark...................... 0.00000% monoelectric.................. 0.00000% tailwind...................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.134) -2.0| | -1.5|### |##### -1.0|############## |################## -0.5|############################## |########################### 0.0|############################## |##################### +0.5|########################## |####################### +1.0|############### |###### +1.5|#### |###### +2.0|##### |## +2.5| | more negative = more offensive, more positive = more stall one # = 0.42%