weatherless...................72.81309% offense.......................54.32287% balance.......................30.35935% sand..........................12.23384% hyperoffense..................10.60338% sun........................... 9.95709% trickroom..................... 5.59667% hail.......................... 3.31992% rain.......................... 3.02226% stall......................... 2.38670% semistall..................... 2.32770% voltturn...................... 1.82355% multiweather.................. 1.27112% monotype...................... 1.10485% sandoffense................... 1.01636% sunoffense.................... 0.94932% tricksun...................... 0.57120% monobug....................... 0.46929% choice........................ 0.45320% dragmag....................... 0.41834% sandstall..................... 0.23867% sunstall...................... 0.23331% rainoffense................... 0.23062% hailoffense................... 0.18504% monorock...................... 0.15822% tricksand..................... 0.09922% monowater..................... 0.09386% monoice....................... 0.09118% monosteel..................... 0.07777% monofairy..................... 0.06972% monoflying.................... 0.06436% monopsychic................... 0.05095% monograss..................... 0.04559% mononormal.................... 0.04023% monodark...................... 0.03486% monofighting.................. 0.03218% monodragon.................... 0.02950% monoelectric.................. 0.02950% monofire...................... 0.02950% monopoison.................... 0.02682% monoground.................... 0.02414% monoghost..................... 0.01877% allweather.................... 0.01609% tailwind...................... 0.01341% hailstall..................... 0.01073% trickhail..................... 0.00805% Stalliness (mean: -0.202) |## -1.5|#### |######### -1.0|################ |############################# -0.5|############################## |############################## 0.0|######################## |####################### +0.5|############## |######## +1.0|##### |## +1.5|# |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.50%