weatherless...................72.60025% offense.......................53.82212% balance.......................30.35095% sand..........................12.46049% hyperoffense..................10.43177% sun...........................10.25827% trickroom..................... 7.09552% hail.......................... 3.29572% stall......................... 3.05854% rain.......................... 2.88613% semistall..................... 2.33662% voltturn...................... 1.82271% multiweather.................. 1.41638% sandoffense................... 1.02904% sunoffense.................... 0.87049% monotype...................... 0.70113% tricksun...................... 0.66165% dragmag....................... 0.44358% choice........................ 0.43130% sunstall...................... 0.34401% sandstall..................... 0.28169% rainoffense................... 0.25728% monobug....................... 0.24762% hailoffense................... 0.15909% tricksand..................... 0.10089% monorock...................... 0.09554% monowater..................... 0.06551% monosteel..................... 0.05944% monofairy..................... 0.04860% monograss..................... 0.03725% monodark...................... 0.03725% monoflying.................... 0.03584% monoice....................... 0.03225% monopsychic................... 0.03082% monoelectric.................. 0.03000% mononormal.................... 0.02290% monofire...................... 0.02232% monopoison.................... 0.02133% monodragon.................... 0.01892% monoghost..................... 0.01865% monoground.................... 0.01645% allweather.................... 0.01644% monofighting.................. 0.01568% trickhail..................... 0.00854% tailwind...................... 0.00496% hailstall..................... 0.00378% Stalliness (mean: -0.178) |## -1.5|#### |######## -1.0|############### |############################ -0.5|############################# |############################## 0.0|####################### |####################### +0.5|############## |######## +1.0|##### |### +1.5|# |# +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.50%