weatherless...................69.58371% offense.......................40.52634% balance.......................22.37515% stall.........................22.35416% sand..........................16.61446% sun...........................13.81899% hyperoffense..................11.94849% trickroom.....................11.66729% multiweather.................. 5.25288% sunstall...................... 3.72709% rain.......................... 3.00487% semistall..................... 2.79586% hail.......................... 2.39840% tricksun...................... 1.14162% voltturn...................... 0.82342% sandoffense................... 0.80577% choice........................ 0.32939% sandstall..................... 0.20546% sunoffense.................... 0.19124% rainoffense................... 0.15795% monotype...................... 0.15511% hailoffense................... 0.13996% dragmag....................... 0.07980% monodark...................... 0.02624% monorock...................... 0.02135% monobug....................... 0.02120% monoghost..................... 0.02044% monowater..................... 0.00998% monopsychic................... 0.00938% monoground.................... 0.00797% monopoison.................... 0.00719% monograss..................... 0.00706% monofire...................... 0.00652% monoice....................... 0.00644% tricksand..................... 0.00603% mononormal.................... 0.00590% monofairy..................... 0.00569% trickhail..................... 0.00436% monoflying.................... 0.00036% tailwind...................... 0.00013% allweather.................... 0.00008% monofighting.................. 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.308) |#### -1.5|######### |########### -1.0|####################### |######################### -0.5|############################## |################### 0.0|######################## |################## +0.5|############# |###### +1.0|### |###### +1.5|# | +2.0|# |########### +2.5|##################### |## more negative = more offensive, more positive = more stall one # = 0.41%