weatherless...................93.77218% offense.......................48.05161% balance.......................37.15019% hyperoffense..................10.07314% voltturn...................... 6.47788% semistall..................... 3.57952% hail.......................... 3.35731% trickroom..................... 1.38470% sun........................... 1.35927% rain.......................... 1.31749% monotype...................... 1.28177% stall......................... 1.14554% sunoffense.................... 0.54189% choice........................ 0.43896% monoghost..................... 0.28275% sand.......................... 0.24642% monobug....................... 0.18648% rainoffense................... 0.16650% hailoffense................... 0.15863% trickhail..................... 0.15621% monoice....................... 0.13684% monoflying.................... 0.10475% mononormal.................... 0.08295% monodark...................... 0.07205% monofairy..................... 0.07084% tailwind...................... 0.06842% monoelectric.................. 0.06781% monowater..................... 0.06721% monofighting.................. 0.06115% monograss..................... 0.05994% monorock...................... 0.05752% monopsychic................... 0.05691% multiweather.................. 0.05207% dragmag....................... 0.03088% monopoison.................... 0.03027% monofire...................... 0.02785% hailstall..................... 0.01090% monoground.................... 0.00787% monosteel..................... 0.00666% monodragon.................... 0.00545% sandstall..................... 0.00363% rainstall..................... 0.00363% sunstall...................... 0.00303% swagplay...................... 0.00303% tricksun...................... 0.00303% sandoffense................... 0.00182% fear.......................... 0.00061% trickfear..................... 0.00061% Stalliness (mean: -0.125) -2.0|# |## -1.5|### |######## -1.0|############# |################## -0.5|######################## |############################ 0.0|############################## |######################### +0.5|################## |############ +1.0|##### |### +1.5|## |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%