weatherless...................74.65941% offense.......................48.73932% balance.......................27.79350% hyperoffense..................15.99724% sand..........................11.33915% voltturn...................... 9.21599% sun........................... 6.96916% rain.......................... 6.50801% semistall..................... 4.12666% stall......................... 3.34328% hail.......................... 2.45144% trickroom..................... 1.95103% multiweather.................. 1.80936% monotype...................... 1.39996% sandoffense................... 1.21113% choice........................ 1.09442% sunoffense.................... 0.64282% hailoffense................... 0.48207% dragmag....................... 0.37949% rainoffense................... 0.28058% sandstall..................... 0.26682% monowater..................... 0.23580% monobug....................... 0.21140% monofire...................... 0.14368% tailwind...................... 0.10496% mononormal.................... 0.10038% monofairy..................... 0.08258% tricksun...................... 0.08129% gravity....................... 0.07487% tricksand..................... 0.07450% monoflying.................... 0.07175% monoice....................... 0.07120% monorock...................... 0.06625% monofighting.................. 0.06459% sunstall...................... 0.06404% monodragon.................... 0.05542% monoelectric.................. 0.05377% monograss..................... 0.04661% monopsychic................... 0.04643% monoghost..................... 0.04606% monosteel..................... 0.04459% monopoison.................... 0.04276% monoground.................... 0.03340% monodark...................... 0.03266% trickhail..................... 0.02863% swagplay...................... 0.02698% rainstall..................... 0.01890% hailstall..................... 0.01303% allweather.................... 0.01119% trapper....................... 0.01028% trickrain..................... 0.00532% fear.......................... 0.00477% Stalliness (mean: -0.200) -2.0|# |### -1.5|######## |############## -1.0|#################### |########################### -0.5|########################### |############################## 0.0|########################## |##################### +0.5|############### |########### +1.0|###### |#### +1.5|## |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.44%