weatherless...................74.63154% offense.......................48.36478% balance.......................27.57113% hyperoffense..................16.43450% sand..........................11.52144% voltturn......................10.18178% rain.......................... 6.85120% sun........................... 6.76698% semistall..................... 4.10301% stall......................... 3.52657% trickroom..................... 2.38332% hail.......................... 2.17368% multiweather.................. 1.83515% sandoffense................... 1.14733% choice........................ 1.05982% monotype...................... 1.05095% sunoffense.................... 0.61203% hailoffense................... 0.46709% dragmag....................... 0.41778% sandstall..................... 0.28941% rainoffense................... 0.24228% monobug....................... 0.21858% monowater..................... 0.13362% tailwind...................... 0.13000% monofire...................... 0.11676% gravity....................... 0.09920% tricksun...................... 0.09212% tricksand..................... 0.08135% mononormal.................... 0.06656% monofairy..................... 0.06635% monofighting.................. 0.05602% monoflying.................... 0.04994% monoice....................... 0.04636% monodragon.................... 0.04469% monorock...................... 0.03882% trickhail..................... 0.03548% monopsychic................... 0.03513% monosteel..................... 0.03510% monoelectric.................. 0.03397% monograss..................... 0.03351% sunstall...................... 0.02765% monoghost..................... 0.02626% monoground.................... 0.02589% monopoison.................... 0.02109% rainstall..................... 0.02061% monodark...................... 0.01906% hailstall..................... 0.01248% trapper....................... 0.01011% fear.......................... 0.00776% allweather.................... 0.00702% trickrain..................... 0.00631% swagplay...................... 0.00152% Stalliness (mean: -0.200) -2.0|## |### -1.5|######## |############### -1.0|##################### |############################# -0.5|############################ |############################## 0.0|########################## |###################### +0.5|############### |########### +1.0|####### |#### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.43%