weatherless...................74.95016% offense.......................47.08466% balance.......................27.03725% hyperoffense..................15.73115% voltturn......................11.73250% sand..........................10.65594% rain.......................... 8.25890% sun........................... 5.58980% stall......................... 5.17574% semistall..................... 4.97120% trickroom..................... 3.36476% hail.......................... 1.93106% multiweather.................. 1.28073% sandoffense................... 0.99190% choice........................ 0.85394% hailoffense................... 0.64392% monotype...................... 0.48294% dragmag....................... 0.46039% sunoffense.................... 0.35175% sandstall..................... 0.27457% gravity....................... 0.22888% rainoffense................... 0.20030% tailwind...................... 0.16850% tricksun...................... 0.08613% monobug....................... 0.07041% monofighting.................. 0.06290% tricksand..................... 0.06138% monofire...................... 0.05812% monograss..................... 0.04237% monowater..................... 0.04197% trickhail..................... 0.04102% mononormal.................... 0.02504% monofairy..................... 0.02474% monorock...................... 0.02373% monoground.................... 0.02356% monoflying.................... 0.02189% trapper....................... 0.02065% monosteel..................... 0.01993% monodragon.................... 0.01782% sunstall...................... 0.01606% monopsychic................... 0.01462% hailstall..................... 0.01384% monoice....................... 0.01112% allweather.................... 0.01054% monoelectric.................. 0.01026% rainstall..................... 0.00971% monoghost..................... 0.00720% trickrain..................... 0.00604% monodark...................... 0.00564% monopoison.................... 0.00320% fear.......................... 0.00002% swagplay...................... 0.00000% Stalliness (mean: -0.130) -2.0|# |#### -1.5|######### |############## -1.0|################## |############################## -0.5|######################### |############################# 0.0|####################### |####################### +0.5|############## |########### +1.0|####### |#### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# |## +3.5|# more negative = more offensive, more positive = more stall one # = 0.44%