weatherless...................76.72514% offense.......................39.19437% balance.......................27.36293% hyperoffense..................14.05082% stall.........................12.56500% sand..........................10.30684% voltturn...................... 9.66077% rain.......................... 8.31334% semistall..................... 6.82688% sun........................... 4.07005% trickroom..................... 2.87484% hail.......................... 1.41467% multiweather.................. 0.76986% hailoffense................... 0.64913% sandstall..................... 0.56011% sandoffense................... 0.55596% dragmag....................... 0.46888% choice........................ 0.33797% monotype...................... 0.27269% sunoffense.................... 0.22479% tailwind...................... 0.20310% gravity....................... 0.15491% tricksun...................... 0.11732% rainoffense................... 0.08541% tricksand..................... 0.04348% monograss..................... 0.04119% monobug....................... 0.03167% monofighting.................. 0.03099% monorock...................... 0.02836% trapper....................... 0.02803% monowater..................... 0.02781% monofire...................... 0.02126% sunstall...................... 0.01686% monofairy..................... 0.01535% monosteel..................... 0.01357% hailstall..................... 0.01351% trickhail..................... 0.01330% monoflying.................... 0.01287% monoground.................... 0.01048% monodragon.................... 0.01030% mononormal.................... 0.00721% monoice....................... 0.00594% monopsychic................... 0.00542% monoelectric.................. 0.00480% rainstall..................... 0.00400% monoghost..................... 0.00259% trickrain..................... 0.00227% allweather.................... 0.00211% monodark...................... 0.00200% monopoison.................... 0.00124% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.198) -2.0|# |### -1.5|######## |################ -1.0|############# |#################### -0.5|####################### |############################## 0.0|####################### |########################## +0.5|################ |############# +1.0|###### |##### +1.5|######## |##### +2.0|## |## +2.5|## |###### +3.0|## |#### +3.5|## more negative = more offensive, more positive = more stall one # = 0.41%