weatherless...................86.34116% offense.......................51.73053% balance.......................31.99938% hyperoffense..................10.22868% trickroom..................... 6.75216% semistall..................... 5.08344% sun........................... 4.78986% rain.......................... 4.54265% sand.......................... 3.07478% hail.......................... 1.88504% voltturn...................... 1.31335% monotype...................... 1.15884% tailwind...................... 1.11248% stall......................... 0.95797% sunoffense.................... 0.80346% multiweather.................. 0.60260% rainoffense................... 0.55624% tricksun...................... 0.37083% trickhail..................... 0.37083% monoelectric.................. 0.32447% sandoffense................... 0.30902% choice........................ 0.26267% batonpass..................... 0.23177% dragmag....................... 0.15451% monowater..................... 0.10816% monopsychic................... 0.09271% monofairy..................... 0.07726% monoground.................... 0.07726% monodark...................... 0.07726% monoflying.................... 0.07726% tricksand..................... 0.06180% monodragon.................... 0.04635% monorock...................... 0.04635% monoice....................... 0.04635% monosteel..................... 0.03090% monofighting.................. 0.03090% hailoffense................... 0.03090% monofire...................... 0.03090% mononormal.................... 0.03090% sunstall...................... 0.01545% gravity....................... 0.01545% monograss..................... 0.01545% monopoison.................... 0.01545% monobug....................... 0.01545% sandstall..................... 0.01545% monoghost..................... 0.01545% Stalliness (mean: -0.167) |## -1.5|##### |######### -1.0|###################### |############################# -0.5|############################## |############################ 0.0|############################## |############################## +0.5|################# |######### +1.0|########## |###### +1.5|## | +2.0| | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.43%