weatherless...................86.76677% offense.......................51.81667% balance.......................32.43926% hyperoffense.................. 9.74564% trickroom..................... 9.46972% semistall..................... 5.11530% sun........................... 5.02728% rain.......................... 4.59094% sand.......................... 2.75954% hail.......................... 1.52588% tailwind...................... 1.23954% voltturn...................... 1.12841% sunoffense.................... 0.90765% stall......................... 0.88313% monotype...................... 0.70530% multiweather.................. 0.65702% rainoffense................... 0.65569% tricksun...................... 0.55667% trickhail..................... 0.33695% sandoffense................... 0.29764% choice........................ 0.22363% monoelectric.................. 0.18395% batonpass..................... 0.14680% dragmag....................... 0.14282% monowater..................... 0.09359% monopsychic................... 0.06736% monodark...................... 0.05222% monorock...................... 0.04846% tricksand..................... 0.04813% monoflying.................... 0.04403% monofairy..................... 0.03861% monoice....................... 0.03334% monodragon.................... 0.02781% monoground.................... 0.02679% monofire...................... 0.02503% monofighting.................. 0.01592% sandstall..................... 0.01509% mononormal.................... 0.01463% sunstall...................... 0.01304% monosteel..................... 0.01233% hailoffense................... 0.01078% monobug....................... 0.00974% monopoison.................... 0.00914% gravity....................... 0.00890% monograss..................... 0.00234% monoghost..................... 0.00000% Stalliness (mean: -0.166) |# -1.5|#### |######## -1.0|####################### |############################ -0.5|######################## |######################## 0.0|########################### |############################## +0.5|############## |######## +1.0|########### |###### +1.5|# | +2.0| | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.47%