weatherless...................88.42789% offense.......................53.74599% balance.......................33.73365% trickroom.....................18.04918% hyperoffense.................. 7.35483% rain.......................... 5.25196% semistall..................... 4.86197% sun........................... 4.79773% sand.......................... 1.73264% tailwind...................... 1.25310% rainoffense................... 1.20102% tricksun...................... 1.05538% multiweather.................. 0.88716% sunoffense.................... 0.78128% hail.......................... 0.67695% voltturn...................... 0.56111% trickhail..................... 0.32833% stall......................... 0.30356% choice........................ 0.23612% sandoffense................... 0.16630% monotype...................... 0.13289% batonpass..................... 0.04372% monowater..................... 0.04252% monorock...................... 0.03184% monopsychic................... 0.03113% dragmag....................... 0.02639% monoelectric.................. 0.01528% sandstall..................... 0.01007% tricksand..................... 0.01007% monofairy..................... 0.00874% monoice....................... 0.00336% hailoffense................... 0.00147% monosteel..................... 0.00004% sunstall...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.164) | -1.5|## |##### -1.0|######################## |######################## -0.5|######### |################# 0.0|####################### |############################## +0.5|###### |##### +1.0|########### |#### +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.62%