weatherless...................84.41951% offense.......................45.70315% balance.......................35.83168% hyperoffense..................11.07589% hail.......................... 9.75690% semistall..................... 4.46412% stall......................... 2.92516% rain.......................... 2.88926% sun........................... 2.26108% voltturn...................... 2.00217% trickroom..................... 1.77343% monotype...................... 1.61113% sand.......................... 0.85998% rainoffense................... 0.58427% sunoffense.................... 0.51820% choice........................ 0.47582% monoice....................... 0.45138% hailoffense................... 0.32536% mononormal.................... 0.29939% monobug....................... 0.24478% trickhail..................... 0.23982% multiweather.................. 0.18483% hailstall..................... 0.16421% monowater..................... 0.13022% sandstall..................... 0.10120% monograss..................... 0.09814% monoghost..................... 0.09318% monorock...................... 0.09089% monoelectric.................. 0.05766% monoflying.................... 0.05499% monodark...................... 0.05232% monofighting.................. 0.04582% tailwind...................... 0.03781% dragmag....................... 0.03704% monopsychic................... 0.03475% monofairy..................... 0.03322% monopoison.................... 0.03208% monodragon.................... 0.02329% monosteel..................... 0.02024% monoground.................... 0.01986% gravity....................... 0.01298% sandoffense................... 0.01184% sunstall...................... 0.01031% tricksun...................... 0.00916% monofire...................... 0.00878% rainstall..................... 0.00687% trapper....................... 0.00573% fear.......................... 0.00535% trickfear..................... 0.00535% trickrain..................... 0.00038% Stalliness (mean: -0.081) -2.0|# |## -1.5|##### |######### -1.0|############### |################### -0.5|########################### |############################## 0.0|############################# |########################## +0.5|#################### |############## +1.0|######### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%