weatherless...................78.43538% offense.......................39.85595% balance.......................36.77593% hail..........................18.05549% hyperoffense.................. 8.77073% stall......................... 8.62238% semistall..................... 5.97501% voltturn...................... 3.75049% sun........................... 1.59722% rain.......................... 1.01848% trickroom..................... 1.00802% sand.......................... 0.90685% monotype...................... 0.79667% monoice....................... 0.69638% sandstall..................... 0.65265% hailstall..................... 0.57446% rainoffense................... 0.36138% sunoffense.................... 0.23250% choice........................ 0.16377% hailoffense................... 0.15763% trickhail..................... 0.11653% monofighting.................. 0.04111% monoghost..................... 0.03165% dragmag....................... 0.01623% multiweather.................. 0.01341% tailwind...................... 0.01281% monodark...................... 0.00959% mononormal.................... 0.00498% monobug....................... 0.00470% monorock...................... 0.00295% monowater..................... 0.00262% monofairy..................... 0.00076% monosteel..................... 0.00042% rainstall..................... 0.00038% monoflying.................... 0.00037% monoelectric.................. 0.00030% monopoison.................... 0.00028% monoground.................... 0.00028% monopsychic................... 0.00016% monodragon.................... 0.00010% trapper....................... 0.00009% tricksun...................... 0.00007% monograss..................... 0.00007% gravity....................... 0.00001% sandoffense................... 0.00001% trickrain..................... 0.00000% sunstall...................... 0.00000% monofire...................... 0.00000% fear.......................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: 0.186) -2.0|### |### -1.5|### |###### -1.0|####### |######### -0.5|######################## |############################## 0.0|########################## |#################### +0.5|######################## |############## +1.0|####### |###### +1.5|### |# +2.0|# |### +2.5|## |###### +3.0|# |## more negative = more offensive, more positive = more stall one # = 0.50%