weatherless...................91.90403% offense.......................47.27560% balance.......................30.36170% hyperoffense..................15.23652% voltturn...................... 5.13811% semistall..................... 4.21321% rain.......................... 3.25599% stall......................... 2.91297% sun........................... 2.71722% trickroom..................... 2.06889% sand.......................... 1.39004% monotype...................... 1.08832% hail.......................... 0.88538% rainoffense................... 0.74171% sunoffense.................... 0.62318% choice........................ 0.37535% mononormal.................... 0.36277% hailoffense................... 0.28016% tailwind...................... 0.22449% monobug....................... 0.21910% multiweather.................. 0.14726% sandstall..................... 0.13649% monoice....................... 0.10237% dragmag....................... 0.09339% monorock...................... 0.08980% monograss..................... 0.07184% monofairy..................... 0.05029% monowater..................... 0.04669% monoflying.................... 0.04490% hailstall..................... 0.04490% monoelectric.................. 0.04131% monoghost..................... 0.03412% tricksun...................... 0.03233% monopsychic................... 0.02335% monodark...................... 0.01616% monofire...................... 0.01616% monodragon.................... 0.01437% monoground.................... 0.01078% gravity....................... 0.00898% monopoison.................... 0.00898% monosteel..................... 0.00898% sandoffense................... 0.00359% sunstall...................... 0.00180% monofighting.................. 0.00180% trickhail..................... 0.00180% Stalliness (mean: -0.187) -2.0|## |#### -1.5|######### |############ -1.0|################## |###################### -0.5|########################### |############################## 0.0|########################### |###################### +0.5|################ |########## +1.0|####### |#### +1.5|## |## +2.0|# |# +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.46%