weatherless...................90.93334% offense.......................43.82459% balance.......................29.39650% hyperoffense..................17.94993% voltturn...................... 8.45718% stall......................... 4.55477% semistall..................... 4.27421% rain.......................... 3.24622% trickroom..................... 2.65860% sun........................... 2.08802% sand.......................... 1.94406% hail.......................... 1.86241% rainoffense................... 1.64884% hailoffense................... 1.17974% sunoffense.................... 1.12579% monotype...................... 0.51588% tailwind...................... 0.31923% monoice....................... 0.26238% sandstall..................... 0.16489% mononormal.................... 0.14667% choice........................ 0.11813% multiweather.................. 0.07404% monowater..................... 0.05292% tricksun...................... 0.05184% hailstall..................... 0.03263% monofairy..................... 0.01684% monograss..................... 0.01326% monobug....................... 0.01242% monoflying.................... 0.00515% sunstall...................... 0.00456% dragmag....................... 0.00424% monorock...................... 0.00178% monopsychic................... 0.00173% monoghost..................... 0.00111% gravity....................... 0.00082% monodragon.................... 0.00078% monoelectric.................. 0.00070% monodark...................... 0.00023% monofire...................... 0.00003% trickhail..................... 0.00002% monosteel..................... 0.00000% monofighting.................. 0.00000% sandoffense................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.166) -2.0|##### |###### -1.5|############ |############# -1.0|############## |##################### -0.5|############################# |############################## 0.0|########################### |######################### +0.5|################### |######## +1.0|########## |#### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.43%