weatherless...................52.33551% sand..........................46.75947% offense.......................36.72433% balance.......................35.00207% semistall.....................12.75262% hyperoffense.................. 9.28982% stall......................... 6.23116% batonpass..................... 4.86475% sandstall..................... 3.23817% sandoffense................... 2.50520% dragmag....................... 2.32714% monotype...................... 0.76153% rain.......................... 0.75586% monobug....................... 0.21994% voltturn...................... 0.20022% choice........................ 0.18102% trapper....................... 0.14567% rainoffense................... 0.14400% sun........................... 0.13716% monowater..................... 0.11528% monopoison.................... 0.09914% mononormal.................... 0.08673% monopsychic................... 0.06954% monosteel..................... 0.05278% monograss..................... 0.03013% monofire...................... 0.01957% hail.......................... 0.01837% monoflying.................... 0.01689% sunoffense.................... 0.01501% monofighting.................. 0.01051% monodark...................... 0.00928% monoelectric.................. 0.00881% monodragon.................... 0.00872% monoground.................... 0.00851% monoghost..................... 0.00715% multiweather.................. 0.00637% monorock...................... 0.00340% monoice....................... 0.00236% monofairy..................... 0.00130% Stalliness (mean: 0.152) |### -1.5|###### |########### -1.0|################# |########################### -0.5|############################## |############################# 0.0|########################## |############################# +0.5|####################### |############################ +1.0|################### |################ +1.5|################ |######## +2.0|##### |## +2.5| more negative = more offensive, more positive = more stall one # = 0.34%