sand..........................62.83216% weatherless...................36.55977% offense.......................35.56214% balance.......................31.08348% semistall.....................15.38262% hyperoffense..................10.11886% stall......................... 7.85290% sandstall..................... 5.57070% batonpass..................... 5.30424% sandoffense................... 3.23148% dragmag....................... 2.05303% rain.......................... 0.58404% monotype...................... 0.38687% voltturn...................... 0.26403% monobug....................... 0.18883% rainoffense................... 0.16392% monowater..................... 0.13208% choice........................ 0.08636% trapper....................... 0.06833% monopsychic................... 0.02803% sun........................... 0.02371% mononormal.................... 0.01528% monosteel..................... 0.00943% monoflying.................... 0.00500% monograss..................... 0.00473% monofighting.................. 0.00342% monopoison.................... 0.00183% monofire...................... 0.00135% monodark...................... 0.00088% hail.......................... 0.00084% multiweather.................. 0.00053% monodragon.................... 0.00038% monoghost..................... 0.00037% sunoffense.................... 0.00024% monoelectric.................. 0.00007% monoground.................... 0.00005% monorock...................... 0.00000% monoice....................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.196) |### -1.5|####### |############# -1.0|################ |########################## -0.5|############################## |######################### 0.0|######################## |######################## +0.5|############### |############################ +1.0|################ |################ +1.5|###################### |########### +2.0|#### |#### +2.5| more negative = more offensive, more positive = more stall one # = 0.35%