weatherless...................53.08253% offense.......................48.26886% sand..........................40.59098% hyperoffense..................27.36609% balance.......................19.14550% sandoffense...................12.04723% rain.......................... 4.44468% semistall..................... 3.06562% dragmag....................... 2.34918% stall......................... 2.15393% hail.......................... 2.05399% choice........................ 1.64504% rainoffense................... 1.57586% voltturn...................... 1.40981% sandstall..................... 1.20534% monotype...................... 1.17151% trickroom..................... 1.16844% multiweather.................. 0.54578% monowater..................... 0.45508% sun........................... 0.37513% tricksand..................... 0.23369% monopsychic................... 0.19986% sunoffense.................... 0.17219% hailstall..................... 0.14913% monoflying.................... 0.10608% monoice....................... 0.06457% monosteel..................... 0.05996% monoelectric.................. 0.05996% hailoffense................... 0.05535% monofire...................... 0.03997% tailwind...................... 0.03690% mononormal.................... 0.03382% monograss..................... 0.02921% monobug....................... 0.02921% monopoison.................... 0.02767% monofighting.................. 0.02306% monorock...................... 0.01845% monoground.................... 0.01845% monoghost..................... 0.01537% monodark...................... 0.01537% trickrain..................... 0.01230% trapper....................... 0.00461% gravity....................... 0.00154% monodragon.................... 0.00154% rainstall..................... 0.00154% Stalliness (mean: -0.456) |######## -1.5|############ |##################### -1.0|############################## |############################# -0.5|########################## |######################## 0.0|################# |############# +0.5|########## |######## +1.0|#### |### +1.5|## |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.47%