sand..........................47.99392% weatherless...................46.85196% offense.......................46.66017% hyperoffense..................29.34207% balance.......................17.96273% sandoffense...................14.64115% rain.......................... 3.47597% semistall..................... 3.32238% dragmag....................... 2.91349% stall......................... 2.71265% hail.......................... 1.98587% voltturn...................... 1.71293% sandstall..................... 1.56979% choice........................ 1.51863% trickroom..................... 1.35030% rainoffense................... 1.13423% monotype...................... 0.63657% multiweather.................. 0.58062% monowater..................... 0.33413% sun........................... 0.27289% hailstall..................... 0.19721% tricksand..................... 0.19464% sunoffense.................... 0.15383% monopsychic................... 0.07214% monoflying.................... 0.04929% monosteel..................... 0.03634% monofire...................... 0.02830% monoice....................... 0.02310% monoelectric.................. 0.02261% hailoffense................... 0.01610% monofighting.................. 0.01481% monopoison.................... 0.01450% monograss..................... 0.01155% mononormal.................... 0.00886% trickrain..................... 0.00885% monobug....................... 0.00862% trapper....................... 0.00759% monoground.................... 0.00646% monoghost..................... 0.00557% monodark...................... 0.00534% tailwind...................... 0.00354% gravity....................... 0.00244% monorock...................... 0.00229% rainstall..................... 0.00080% monodragon.................... 0.00004% Stalliness (mean: -0.470) |######## -1.5|########### |#################### -1.0|############################## |########################### -0.5|####################### |################## 0.0|############ |######### +0.5|######### |######## +1.0|#### |## +1.5|### |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.53%