sand..........................59.81797% offense.......................46.33415% weatherless...................36.60731% hyperoffense..................28.87397% sandoffense...................17.26329% balance.......................16.80673% semistall..................... 4.29152% stall......................... 3.69363% rain.......................... 2.78397% dragmag....................... 2.57940% sandstall..................... 2.25041% voltturn...................... 1.62261% choice........................ 1.52992% hail.......................... 1.43257% multiweather.................. 0.77952% trickroom..................... 0.66011% rainoffense................... 0.57975% monotype...................... 0.24652% hailstall..................... 0.17249% monowater..................... 0.16726% sun........................... 0.13770% tricksand..................... 0.09346% sunoffense.................... 0.09069% monopsychic................... 0.05667% trapper....................... 0.00970% monoflying.................... 0.00719% monosteel..................... 0.00715% monofighting.................. 0.00280% monoice....................... 0.00199% gravity....................... 0.00175% hailoffense................... 0.00149% monoground.................... 0.00118% monoelectric.................. 0.00111% monopoison.................... 0.00034% monofire...................... 0.00027% monograss..................... 0.00026% monoghost..................... 0.00011% mononormal.................... 0.00010% monodark...................... 0.00004% monorock...................... 0.00003% monobug....................... 0.00001% trickrain..................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.456) |######### -1.5|############ |##################### -1.0|############################## |############################ -0.5|########################### |############# 0.0|######## |######## +0.5|########## |######### +1.0|#### |### +1.5|### |### +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.52%