sand..........................69.81714% offense.......................48.76931% weatherless...................28.61470% hyperoffense..................24.60254% sandoffense...................17.33250% balance.......................16.35786% semistall..................... 5.56013% stall......................... 4.71016% sandstall..................... 3.39003% choice........................ 2.06470% dragmag....................... 1.91694% hail.......................... 1.72649% voltturn...................... 1.64631% multiweather.................. 1.02786% rain.......................... 0.80680% rainoffense................... 0.44139% monotype...................... 0.20898% monowater..................... 0.12690% monopsychic................... 0.07510% trickroom..................... 0.07428% sun........................... 0.06273% hailstall..................... 0.05554% sunoffense.................... 0.00631% monosteel..................... 0.00584% tricksand..................... 0.00193% monoflying.................... 0.00091% monoground.................... 0.00008% monoice....................... 0.00007% monoelectric.................. 0.00005% gravity....................... 0.00001% monofire...................... 0.00001% mononormal.................... 0.00001% monograss..................... 0.00000% monofighting.................. 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% hailoffense................... 0.00000% monobug....................... 0.00000% trapper....................... 0.00000% monoghost..................... 0.00000% monodragon.................... 0.00000% trickrain..................... 0.00000% tailwind...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.373) |###### -1.5|########## |################# -1.0|################### |###################### -0.5|############################## |######### 0.0|###### |##### +0.5|######### |######## +1.0|##### |#### +1.5|## |### +2.0|#### | +2.5| more negative = more offensive, more positive = more stall one # = 0.62%