weatherless...................73.86553% offense.......................39.91822% balance.......................38.76746% sand..........................16.73301% hyperoffense..................10.76572% sun........................... 8.38098% semistall..................... 7.37135% stall......................... 3.17725% voltturn...................... 3.09040% rain.......................... 2.92755% multiweather.................. 2.47883% monotype...................... 1.33169% sunoffense.................... 0.95896% trickroom..................... 0.90468% choice........................ 0.90468% sandoffense................... 0.78526% dragmag....................... 0.70927% hail.......................... 0.60795% monowater..................... 0.35464% monofighting.................. 0.26779% sandstall..................... 0.25693% monoghost..................... 0.11942% monoflying.................... 0.10494% monosteel..................... 0.07961% monodark...................... 0.06876% rainoffense................... 0.06514% monopsychic................... 0.06152% monograss..................... 0.05790% monofire...................... 0.05790% tricksand..................... 0.05066% monodragon.................... 0.04704% monoelectric.................. 0.03981% monobug....................... 0.03619% mononormal.................... 0.03619% tricksun...................... 0.03257% monoice....................... 0.02533% sunstall...................... 0.01447% monopoison.................... 0.01447% monorock...................... 0.01447% trickhail..................... 0.01447% allweather.................... 0.01086% monoground.................... 0.01086% rainstall..................... 0.01086% tailwind...................... 0.00724% hailoffense................... 0.00724% hailstall..................... 0.00362% Stalliness (mean: 0.001) |##### -1.5|#### |######### -1.0|############# |################# -0.5|######################### |############################## 0.0|############################## |############################ +0.5|####################### |################# +1.0|########## |######### +1.5|### |## +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.43%