weatherless...................73.39601% balance.......................41.20987% offense.......................35.39972% sand..........................18.72014% hyperoffense..................10.71561% semistall..................... 8.64724% sun........................... 7.36184% stall......................... 4.02756% voltturn...................... 3.58659% rain.......................... 2.63069% multiweather.................. 2.40021% trickroom..................... 1.16079% choice........................ 1.10176% sunoffense.................... 0.90599% dragmag....................... 0.89578% monotype...................... 0.69236% sandoffense................... 0.50899% sandstall..................... 0.34913% hail.......................... 0.33790% monofighting.................. 0.15382% monowater..................... 0.14650% monoghost..................... 0.09381% tricksand..................... 0.07760% monosteel..................... 0.07358% rainoffense................... 0.06976% tricksun...................... 0.05133% monoflying.................... 0.04802% monopsychic................... 0.03871% monograss..................... 0.02661% mononormal.................... 0.02576% monobug....................... 0.02510% monofire...................... 0.02486% monodark...................... 0.02441% trickhail..................... 0.02191% monodragon.................... 0.01477% rainstall..................... 0.01476% allweather.................... 0.01471% monoice....................... 0.01213% monoelectric.................. 0.01100% tailwind...................... 0.00926% sunstall...................... 0.00858% hailoffense................... 0.00644% monopoison.................... 0.00539% monoground.................... 0.00305% hailstall..................... 0.00237% monorock...................... 0.00113% Stalliness (mean: 0.066) |##### -1.5|#### |######### -1.0|############ |############## -0.5|###################### |########################### 0.0|############################ |############################## +0.5|######################## |################## +1.0|########### |########## +1.5|#### |### +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%